![]() This is quite a rare occurrence, as most kingdoms fall to infighting and treachery long before they become that powerful. The only events in the history of the River Kingdoms that have a noticeable effect on the outside world are when one of the kingdoms becomes big and stable enough to be considered a nation in its own right. With such events occurring so frequently, few bother trying to keep track of the comings and goings of the petty tyrants and their small kingdoms. ![]() The modern history of the River Kingdoms is almost impossible to keep track of each year contains enough war, conquest, death, destruction, and betrayal to fill an entire book. For thousands of years following the elves' exit to Sovyrian just before Earthfall, humans moved in to explore, and often ran afoul of the indigenous lizardfolk, grippli, and fey. ĭuring the Age of Legend, the land encompassing much of the River Kingdoms was a type of hunting reserve for the elves of Kyonin, known as Telvurin or the "Shifting Lands". Outside of the realm of politics and war, the River Kingdoms are also bound together by the River Freedoms, six tenets they universally hold as close to laws as one will find in the lawless land. The organization of these rare conglomerate armies are almost as chaotic as the kingdoms themselves with each petty lord trying to outdo his rival with feats of battlefield heroism. The only thing that can ever unite the various River Kingdoms is a serious threat from their neighboring nations, even then every single lord vies to be in charge of whatever ramshackle army is assembled to thwart the outsiders. The most vicious of these civil wars occur when powerful lords who have been paid vast sums to act as mercenaries in distant wars return to find their kingdom taken from them. Ĭivil war is another common threat to stable government, with assassination and betrayal a simple fact of life in these tumultuous kingdoms. Beyond the council, each city is ruled by its own smaller council or despot, and the warfare between the nations makes the Outlaw Council often little more than a technicality. ![]() The amount of different kingdoms that form this council is in constant flux as kingdoms are often destroyed, conquered or new kingdoms formed. There is no central government in the River Kingdoms, save a loose affiliation of city-states called the Outlaw Council which meets annually in Daggermark. Daggermark, home to the Outlaw Council, is a dangerous place in its own right.
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